Fires a straight shot that damages any enemies in its path.
Tips / TricksEdit
Charged Attack - This skill attack is charged by holding the slingshot back. You can do nearly triple damage by charging completely before releasing the attack, which also gives extra time to aim. Also, quickly fired shots sometimes do not register, or may go off course.
Quick Charge - With some practice, you can release the attack just before it charges completely, but gain the same effect. during the course of the entire attack, this may give you an additional shot.
Final Shot - If you are still holding a shot when the counter reaches 0:00, you still have a second to fire... use this to your advantage for a final killing blow.